Spells
Browse all 64 spells available in Shards of Britannia.
Organized by spell type with detailed mechanics and formulas.
Circle 1
Circle 2

Reduces the chance of spell interruption. Strength calculated using Evaluating Intelligence, Meditation, and Inscription
protectionCircle 3

Enhances target's Strength, Intelligence, and Dexterity. Spirit Speak skill lowers the chance that a controllable summon will be dispelled
buff
Allows you to use or move an object that is out of reach. Can be used to set off some chest traps from a safe distance
utility
Caster is transported to the target location (within the same screen). Max distance 11 tiles. Must be a visible location
teleportationCircle 4

Attempts to neutralize poison effects on each target within range. Better chance to cure higher level poisons than normal Cure. Murderers and Criminals will not be affected unless directly targeted
healing
Deals 20% of target's current mana pool as damage (maximum 20). Has a 3 second cooldown. Does not return mana to caster. Can be resisted with GM Magic Resistance
debuffCircle 5

Conjures a whirling pillar of blades that attacks nearby targets. Will attack anyone, even the caster! Can be dispelled
summoning
Nullifies one tile of a field spell (Poison Field, Energy Field, Wall of Stone) or closes a Moongate created with Gate Travel
utility
Provides a shield which reflects spells based on their circle. Higher circle spells deplete the shield faster. Strength calculated using Magery and GM Inscription
protection
Deals damage based on difference between any two stats, or Armor Penalty calculation, whichever is higher. More damage with higher target's Armor Penalty
damage
The target is frozen in place. If the target is damaged the spell effect will be broken
debuffCircle 6

Target player or creature temporarily becomes invisible, as though they were hidden
utility
Binds a Rune to a specific location. The Recall or Gate Travel spells can be used on the rune to teleport to the location
utility
Lowers Strength, Dexterity and Intelligence. Resisting Spells scales down the potency
debuff
Conjures a field of paralysis that disables targets and prevents them from moving
fieldCircle 7

Damages nearby targets with a series of lightning bolts with damage split between the targets
damage
Only works on a Marked rune. Creates a Moongate to the location where the Rune was marked. The gate can be used by anyone while active
teleportation
Drains 50% of target's current mana pool (maximum 50). Returns mana to the caster. Can fizzle but gets through GM Magic Resistance somewhat often
debuff
Damages nearby targets with a series of meteors with damage split between the targets
damage
Changes the caster's appearance into the chosen form of a creature (stats and skills do not change). Beware of becoming grey and being a potential target. Cast 'Dispel' on yourself to change back
utilityCircle 8

Conjures a spinning mass of energy that attacks any nearby targets including the caster. An uncontrollable summon
summoning
A Daemon is summoned to serve the caster. Results in a large Karma loss for the caster
summoning