Spells

Browse all 64 spells available in Shards of Britannia.
Organized by spell type with detailed mechanics and formulas.

Circle 1

Clumsy iconClumsy

Reduces target's Dexterity

debuff
Create Food iconCreate Food

Creates a random food item to eat

utility
Feeblemind iconFeeblemind

Decreases target's Intelligence

debuff
Heal iconHeal

Restores Hit Points (First circle spells cannot be interrupted)

healing
Magic Arrow iconMagic Arrow

A small, magical arrow is cast at the target

damage
Night Sight iconNight Sight

Allows the target to see in darkness as if it were daylight

utility
Reactive Armor iconReactive Armor

Absorbs some melee damage and reflects a portion back at the attacker

protection
Weaken iconWeaken

Decreases target's Strength

debuff

Circle 2

Agility iconAgility

Increases target's Dexterity

buff
Cunning iconCunning

Increases target's Intelligence

buff
Cure iconCure

Cures poison

healing
Harm iconHarm

Affects a target within 10 paces of the caster

damage
Magic Trap iconMagic Trap

Places an explosive trap on a usable object that activates when object is used

utility
Protection iconProtection

Reduces the chance of spell interruption. Strength calculated using Evaluating Intelligence, Meditation, and Inscription

protection
Remove Trap iconRemove Trap

Deactivates magical trap on a single object

utility
Strength iconStrength

Increases target's Strength

buff

Circle 3

Bless iconBless

Enhances target's Strength, Intelligence, and Dexterity. Spirit Speak skill lowers the chance that a controllable summon will be dispelled

buff
Fireball iconFireball

Casts a fireball at a target

damage
Magic Lock iconMagic Lock

Magically locks a chest or box

utility
Poison iconPoison

Poisons a target. See details on the Poisoning page

debuff
Telekinesis iconTelekinesis

Allows you to use or move an object that is out of reach. Can be used to set off some chest traps from a safe distance

utility
Teleport iconTeleport

Caster is transported to the target location (within the same screen). Max distance 11 tiles. Must be a visible location

teleportation
Unlock iconUnlock

Unlocks a magical lock or a low level normal lock

utility
Wall of Stone iconWall of Stone

Creates a temporary stone wall

field

Circle 4

Arch Cure iconArch Cure

Attempts to neutralize poison effects on each target within range. Better chance to cure higher level poisons than normal Cure. Murderers and Criminals will not be affected unless directly targeted

healing
Arch Protection iconArch Protection

Adds 10 armor rating to all friendly targets within the spell radius

protection
Curse iconCurse

Lowers the Strength, Dexterity and Intelligence of the target

debuff
Fire Field iconFire Field

Conjures a wall of fire. Deals 2 damage per second to anyone touching the field

field
Greater Heal iconGreater Heal

Target is healed

healing
Lightning iconLightning

Damages the target with a bolt of lightning

damage
Mana Drain iconMana Drain

Deals 20% of target's current mana pool as damage (maximum 20). Has a 3 second cooldown. Does not return mana to caster. Can be resisted with GM Magic Resistance

debuff
Recall iconRecall

Caster is transported to the location Marked on the Rune

teleportation

Circle 5

Blade Spirits iconBlade Spirits

Conjures a whirling pillar of blades that attacks nearby targets. Will attack anyone, even the caster! Can be dispelled

summoning
Dispel Field iconDispel Field

Nullifies one tile of a field spell (Poison Field, Energy Field, Wall of Stone) or closes a Moongate created with Gate Travel

utility
Incognito iconIncognito

Disguises your character with a randomly generated appearance and name

utility
Magic Reflection iconMagic Reflection

Provides a shield which reflects spells based on their circle. Higher circle spells deplete the shield faster. Strength calculated using Magery and GM Inscription

protection
Mind Blast iconMind Blast

Deals damage based on difference between any two stats, or Armor Penalty calculation, whichever is higher. More damage with higher target's Armor Penalty

damage
Paralyze iconParalyze

The target is frozen in place. If the target is damaged the spell effect will be broken

debuff
Poison Field iconPoison Field

Casts a field of poison. Unlike the Poison Spell, there is no distance check

field
Summon Creature iconSummon Creature

A random animal is summoned to be your pet for a short time

summoning

Circle 6

Dispel iconDispel

Dispels a creature summon. Creatures with Resisting Spells can resist being dispelled

utility
Energy Bolt iconEnergy Bolt

Attacks a target with a bolt of energy

damage
Explosion iconExplosion

Damages a target with an explosion

damage
Invisibility iconInvisibility

Target player or creature temporarily becomes invisible, as though they were hidden

utility
Mark iconMark

Binds a Rune to a specific location. The Recall or Gate Travel spells can be used on the rune to teleport to the location

utility
Mass Curse iconMass Curse

Lowers Strength, Dexterity and Intelligence. Resisting Spells scales down the potency

debuff
Paralyze Field iconParalyze Field

Conjures a field of paralysis that disables targets and prevents them from moving

field
Reveal iconReveal

Reveals the presence of any invisible creatures or players within the targeted tile

utility

Circle 7

Chain Lightning iconChain Lightning

Damages nearby targets with a series of lightning bolts with damage split between the targets

damage
Energy Field iconEnergy Field

Conjures an impassable field of energy on the ground

field
Flamestrike iconFlamestrike

Damages target with a column of flame that deals fire damage

damage
Gate Travel iconGate Travel

Only works on a Marked rune. Creates a Moongate to the location where the Rune was marked. The gate can be used by anyone while active

teleportation
Mana Vampire iconMana Vampire

Drains 50% of target's current mana pool (maximum 50). Returns mana to the caster. Can fizzle but gets through GM Magic Resistance somewhat often

debuff
Mass Dispel iconMass Dispel

Any summoned creature within an 8 tile radius around the target is dispelled

utility
Meteor Swarm iconMeteor Swarm

Damages nearby targets with a series of meteors with damage split between the targets

damage
Polymorph iconPolymorph

Changes the caster's appearance into the chosen form of a creature (stats and skills do not change). Beware of becoming grey and being a potential target. Cast 'Dispel' on yourself to change back

utility

Circle 8

Earthquake iconEarthquake

Damages nearby creatures and characters with a tremor

damage
Energy Vortex iconEnergy Vortex

Conjures a spinning mass of energy that attacks any nearby targets including the caster. An uncontrollable summon

summoning
Resurrect iconResurrect

Resurrects a dead player

healing
Air Elemental iconAir Elemental

An Air Elemental is summoned to serve the caster

summoning
Summon Daemon iconSummon Daemon

A Daemon is summoned to serve the caster. Results in a large Karma loss for the caster

summoning
Earth Elemental iconEarth Elemental

An Earth Elemental is summoned to serve the caster

summoning
Fire Elemental iconFire Elemental

A Fire Elemental is summoned to serve the caster

summoning
Water Elemental iconWater Elemental

A Water Elemental is summoned to serve the caster

summoning