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Tactics
Category: Combat
Causing Damage with Melee Weapons - determines how much Base Damage you can inflict
Global Bonuses
Bonus Type | Formula | @ 60 | @ 80 | @ 90 | @ 100 | Description |
---|---|---|---|---|---|---|
Damage Multiplier | 1 + ((tactics - 50) / 100) | 0.0 | 0.0 | 0.0 | 0.0 | Tactics damage multiplier for melee weapons |
Passive Damage | RealWeaponDamage = CatalogWeaponDamage * TacticsDamageMultiplier * AnatomyDamageMultiplier | 0.0 | 0.0 | 0.0 | 0.0 | Essential for any melee fighter or archer |
Weapon Damage Formula | CatalogWeaponDamage * (1 + ((tactics - 50) / 100)) * (1 + ((anatomy / 5) / 100) + (anatomy >= 100 ? 0.10 : 0)) | ✗ | ✗ | ✗ | ✗ | Complete weapon damage calculation: RealWeaponDamage = CatalogWeaponDamage * TacticsDamageMultiplier * AnatomyDamageMultiplier |
Pvm Bonuses
Bonus Type | Formula | @ 60 | @ 80 | @ 90 | @ 100 | Description |
---|---|---|---|---|---|---|
Special Move | N/A | - | - | - | - | Critical Hits: Chance for critical hits in PvM at 60+ Tactics and weapon skill |
Formula Legend
- level = Your current skill level (0-100)
- Global = Applies in all situations
- PvM = Player vs Monster only
- PvP = Player vs Player only
- ✓/✗ = Boolean result (ability unlocked/locked)