Healing

Category: Magic

Healing, Curing Poison, and Resurrecting with Bandages - works with Anatomy skill

Global Bonuses

Bonus TypeFormula@ 60@ 80@ 90@ 100Description
Base DamageMath.random() * ((anatomy / 6) + (healing / 3) + 10 - ((anatomy / 6) + (healing / 6) + 3)) + ((anatomy / 6) + (healing / 6) + 3)0.00.00.00.0Healing amount calculation
Passive AbilityN/A----Finger slip penalty: Each slip results in 4 less damage healed and -2% success chance
Passive AbilityN/A----Bandages on poisoned targets attempt cure only (no healing)
Minimum Healing(anatomy / 6) + (healing / 6) + 30.00.00.00.0Minimum HP healed with bandages
Maximum Healing(anatomy / 6) + (healing / 3) + 100.00.00.00.0Maximum HP healed with bandages
Self-Healing Timedexterity <= 40 ? 15 : dexterity <= 100 ? 13 : dexterity === 100 ? 10 : 9.4Self-healing time based on dexterity (seconds)
Target Healing Timedexterity <= 40 ? 5 : dexterity <= 100 ? 4 : 3Target healing time based on dexterity (seconds)

Pvm Bonuses

Bonus TypeFormula@ 60@ 80@ 90@ 100Description
Passive AbilityN/A----GM Inscription Bonus: 60+ Healing with GM Inscription provides up to 40% spell healing bonus in PvM

Formula Legend

  • level = Your current skill level (0-100)
  • Global = Applies in all situations
  • PvM = Player vs Monster only
  • PvP = Player vs Player only
  • ✓/✗ = Boolean result (ability unlocked/locked)

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