Wrestling

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Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Unarmed Wrestling base damage against creatures is 2-8
  • Unarmed Wrestling base damage against players is 1-4
  • Unarmed Wrestling attacks have a base speed of 50


PvM Bonuses

  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
  • Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
  • Due to Wrestling's defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.

PvM Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% base chance of inflicting a Special Attack on creatures
  • When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
    • Damage is increased by 75%
    • Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%
    • Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher

Wrestling Weapons

  • Players have access to "Martial Manuals", "Cestus" and "Fist Blade" weapons which transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
  • Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
  • Players can drink potions while wielding Wrestling Weapons

martialmanualequipped.jpg allmartialmanuals.jpg

  • Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
  • Martial Manuals can be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
  • Cestus and Fist Blades can be crafted (including with Colored Materials) via the Tailoring skill, or can be found as magic loot versions

PvP

  • Wrestling Weapons can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
  • Wrestling Weapons are not allowed in Arena Duels or Tournaments
  • Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)

For example:

  • A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
  • A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
  • A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
  • A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)

Codex

Main article: Weapon and Shield Codex#Wrestling Stances and Finishers

  • Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
    • Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
    • Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
    • For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
    • Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
icon-combat.png

Wrestling Stances and Finishers

Type Name Description
Stance Dragon Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Thrust Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect

Beneficial Skills

Having these skills benefit Wrestling.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Training

Skill Activity
0-50 Train from NPC
50-80 Passively in unarmed combat (or Wrestling Weapons) in the New Player Dungeon
80-100 Passively in unarmed combat (or Wrestling Weapons)