Fencing

From UO Outlands Wiki
Jump to navigation Jump to search

Summary

  • Fencing grants the ability to use fast striking weapons
  • All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
  • The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
  • Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
  • Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
  • Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage

Example: An 8% Cripple Effect is applied to a creature

  • Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
  • Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
  • Any Disease Damage against the target will be increased by 8%

Fencing Weapons

Main article: Armor & Weapons

Fencing class weapons are crafted with blacksmithy or bought off NPCs.

Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed
kryss.jpg
Kryss
1H Yes 58 warfork.jpg
Warfork
1H Yes 50
shortspear.jpg
Short Spear
2H Yes 40 pitchfork.jpg
Pitchfork
2H Yes 40
spear.jpg
Spear
2H Yes 30

Codex

Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:

icon-fencing.png

Fencing Stances and Finishers

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature


Beneficial Skills

Having these skills benefit Fencing:

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Melee combat with a Fencing weapon in the New Player Dungeon
80-100 Passively by Melee combat with a Fencing weapon